What is Graphix4change?
Let’s start with what it is NOT:
Graphix4change is not a militant organization.
It is not a corporate entity, nor is it a non-profit organization.
It is not even a grass-roots web movement.
It is simply the personal website of an opinionated graphic designer and design instructor… me. It is my soapbox to rant, my wallboard to post signs on, my connection to the great experiment called Democracy in America and to a larger extent the experiment of a democratic World Wide Web.
I have never sold advertising on the site, nor is the work funded by anyone other than myself. From time to time I get hired to create works for others (campaign literature, posters, etc.), or even sell images I’ve created privately, but in general I have used the site to post my personal work and made it available worldwide, for free.
Why would I do this? Not because I’m independently wealthy, but as a designer, most of the work I do is for hire for someone else’s message or product, and I wanted a venue to express my own political views that no one seemed to want to pay me for. And since political art only seems to ever find an audience in the art world every four years or so, posting images on-line allows for a 24/7/365 virtual exhibit without needing a physical venue.
I have the great fortune of having viewers, fans and detractors from countries all over the world, something I never could have achieved through my client work alone or by exhibiting solely in Chelsea.
So if you’ve made it through this far, thank you for taking the time to visit my little self-important site. Feel free to download images, contact me with comments and suggestions. And if you are looking to hire a smart-assed designer for your progressive cause, I’d be happy to be paid for what I do.
Creator of www.graphix4change.com
So why “graphix4change”? A little history is required.
Back in 2001, I decided to go back to school for my Masters in Communication Design degree part time with the intent of developing posters of some as yet undefined political nature. So to do this I began taking classes at New Jersey City University at nights. My first semester was September 2001. Then 9-11 happened, just across the river. Friends and family were affected. I drove past the shadow of the NYC skyline every night coming home from classes. It was a dark time.
Moreover, my family originates from the Middle East, and having close ties to an Arab-American community in New Jersey, I heard a lot of ugly talk and discrimination from people whom I worked with and sat next to in Church. My work began to focus on aspects of this discrimination, both by some in public and some in government. The Patriot Act came into existence, then the Iraq War. My work was as much an attempt to make sense of the new normal as it was a reaction to it. Slowly my work moved from my identity as an Arab-American in Post 9-11 America to an American in this shifted political landscape.
Much of the work on this site was developed within the context of my Master Thesis on Politics and Consumerism, hence the subversion of many popular brands. Having always been a hug fan of satire, SNL and The Daily Show, it just made sense that I would confront the issues of the day by making fun of them. Now, post-grad school, two jobs and two kids later, I have less time to do “my own work”. Still, I try to keep busy with certain topics I care about as I devour more news than a normal person should.
"The Teabagg'rs", a new line of cuddly political action figures are here! These toys mark a first in the Graphix4Change style, as "The Teabagg'rs" are not a parody of any particular product, but rather an original concept that continues to play with the themes of politics and consumerism.
The Associated Press article hit the wires and spread all over the web and broadcast news... including FOX News (Download PDF version of story) . Thanks to all who sent supportive emails. To reiterate, since some of the news broadcasts were not clear: the Patriot Act: The Home Version game is not for retail sale. It is only available as a free download. The four actual games that were created exist for exhibit use and are only available for sale or loan to museums or galleries (currently one is collecting dust at the Puffin Institute). To date I have not made any profit from this project, and have declined the ability to do so.